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14CORE ATMEGA32U4 MINI G2 2023 an 8Bit Microcontroller with 32k Bytes of ISP Flash and Integrated USB Controller

ATmega32U4 and ATmega16U4 are both MCU from Atmel Corporation (now a part of Microchip Technology), which are based on the AVR architecture. They are similar in many ways, but there are some distinctions between the two.

The ATmega32U4 is an 8-bit microcontroller with 32 KB of flash memory and 2.5 KB of SRAM. It has 26 I/O pins, 12 of which can be used as PWM (Pulse with Modulation) outputs, and it also integrated USB controller, making it ideal for use in applications that require USB connectivity. The ATmega32U4 can operate at a maximum frequency of 16 MHz and has a wide range of operating voltages (2.7V to 5.5V).

On the other hand, the ATmega16U4 is also an 8-bit MCU, but it has 16 KB of flash memory and 1 KB of SRAM. It has 22 I/O pins, 4 of which can be used as PWM outputs, and it also includes a USB controller. The ATmega16U4 can operate at a maximum frequency of 16 MHz and has a similar range of operating voltages (2.7V to 5.5V).

In terms of features, both MCU’s have a range of built-in peripherals, including timers, USARTs, SPI, and I2C interfaces, as well as analog-to-digital converters and digital-to-analog converters. They also both support in-system programming and debugging, making them easy to work with.

The main difference between the two MCU’s is the amount of flash memory and SRAM they have, as well as the number of I/O pins and PWM outputs. If your application requires USB connectivity, then the ATmega32U4 may be the better choice due to its additional I/O pins, larger memory, and a greater number of PWM outputs. However, if your application does not require USB connectivity and has simpler I/O requirements, then the ATmega16U4 may be a more cost-effective option. However this is depends on your budget and projects costing including requirements.

Some of the key features of the ATmega32U4 microcontroller include its USB 2.0 Full Speed Controller, which allows for easy integration with USB devices and hosts, and its large amount of flash memory, SRAM, and I/O pins. The microcontroller also includes a range of built-in peripherals, such as ADCs, DACs, timers, USART, SPI, and I2C interfaces, making it a versatile choice for a wide range of applications. The microcontroller also supports in-system programming and debugging, which can simplify the development process and reduce time-to-market.

when selecting a microcontroller, it is important to consider factors such as the required processing power, memory requirements, number of I/O pins, available peripherals, and cost. Choosing the right microcontroller can help you optimize your design and reduce the cost and complexity of your project.

ATmega32U4 is a universal MCU that can be used in a wide range of projects, thanks to its large amount of flash memory, SRAM, and I/O pins, as well as its built-in USB controller. Here are some project ideas that can make use of this microcontroller:

Here is the list of projects where the ATMEGA32U4 can be used:

Requirements & Part List

Arduino IDE | VisualStudio Code | PlatformIO | ATMEL / MICROCHIP Studio

# PARTS VALUE DEVICE PACKAGE QTY
1 3.3V-REG 3.3V Regulator AP2112K-3.3TRG1 SOT95 1
2 C1,C2,C4,C5,C7,C9 0.1uF 0603CAPS 603 6
3 C3,C6 1UF 0603CAPS 603 2
4 C8, C10 22pF 06035A220JAT2A 603 2
5 D1, D2 LED KPT-1608ZGC 1608 2
6 L1-1UH Inductor DFE201210S-1UH-0805 805 1
7 PS1 5V Regulator MCP1754ST-5002E_CB SOT95 1
8 R1, R2 22 Ohms 0603RES 603 2
9 R3 1K 0603RES 603 1
10 R4 10K 0603RES 603 1
11 R5,R6 330 Ohms R0603 603 2
12 U1 ATMEGA32U4-AU ATMEGA32U4-AU  TQFP 1
13 Y1 ECS-160-20-23A-EN-TR ECS-160-20-23A-EN-TR SMD-2 1

14CORE ATMEGA32U4 G2 Circuit Schematics:

Bootloading & Programming :

To program ATmega32U4 microcontroller using ATMEL STUDIO, which is a free integrated development environment (IDE) provided by the manufacturer. Here are the steps to program and bootload the ATmega32U4 using Atmel Studio:

  1. Connect your ATmega32U4 microcontroller to your computer using a USB cable with provided PIN which is mentioned at the schematics or using ICSPI.
  2. Open Atmel Studio and create a new project for your microcontroller.
  3. Select the appropriate programming device in the project settings, such as the Atmel AVRISP mkII or the Atmel AVR Dragon.
  4. Write your code using the Atmel Studio IDE, or import your code from another source.
  5. Compile your code to generate an executable file (HEX file).
  6. Use the programming device to flash the HEX file onto the microcontroller, either through the ICSP (In-Circuit Serial Programming) interface or through the USB interface using the bootloader.
  7. Once the code is flashed onto the microcontroller, you can disconnect the programming device and power the microcontroller using an external power source.

The ATmega32U4 also includes a built-in USB bootloader, which allows you to program the microcontroller through the USB interface without the need for an external programmer. However, to use the bootloader, you can use software such as the FLIP (Flexible In-system Programmer) or the Arduino IDE. The Arduino IDE is a popular choice for programming and bootloading the ATmega32U4, as it provides a simple and user-friendly interface. To use the Arduino IDE, you need to install the appropriate drivers and select the correct board and COM port in the IDE settings. You can then write your code using the Arduino programming language, compile it, and upload it to the microcontroller using the built-in bootloader.

  1. Download and install the Arduino IDE from the official website.
  2. Open the Arduino IDE and go to Tools > Board and select “Arduino Leonardo” or “Arduino Micro” (depending on your board).
  3. Go to Tools > Port and select the COM port that corresponds to your board.
  4. Go to File > Examples > Basics and open the “Blink” sketch.
  5. Make any necessary changes to the sketch and click the “Upload” button to upload the sketch to the board.
  6. If this is the first time you are uploading a sketch to the board, you may need to put the board into bootloader mode by double-clicking the reset button on the board. This will cause the board to restart and enter the bootloader.
  7. Once the sketch has been uploaded, the board will automatically reset and start running the sketch.

Note: If you encounter any issues with uploading the sketch, you may need to install the appropriate drivers for your board. You can find the drivers on the manufacturer’s website or on the Arduino website.

In addition to the built-in USB bootloader, the ATmega32U4 also supports in-system programming (ISP) through the ICSP header. You can use an external programmer, such as the AVRISP mkII or the USBtinyISP, to program the microcontroller using the ICSP header.

Test Source Code:

keyboard.h library is used to simulate keystrokes on a computer as if they were typed from a keyboard. It lets you to create a virtual keyboard using an Arduino Bootloaded ATMEGA32U4 that can be used to control a computer or any other device that accepts keyboard input.
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The Keyboard.h library provides functions such as Keyboard.begin(), Keyboard.end(), and Keyboard.write() that enable you to initialize the keyboard, send keystrokes, and terminate the keyboard connection. You can also use functions such as Keyboard.press() and Keyboard.release() to simulate key presses and releases, and Keyboard.print() to send characters as if they were typed from a keyboard.

To use this library, you will need an Arduino bootloaded ATMEGA32U4 that supports the HID (Human Interface Device) protocol. You will also need to connect the board to the computer using a USB pin. Some common applications of the Keyboard.h library include automating tasks on a computer, creating custom keyboard shortcuts, and controlling devices that accept keyboard input, such as game consoles or smart TVs.

Gerber / Milling Files :

Downloads :

14CORE ATMEGA32U4 MINI G2 2023 an 8Bit Microcontroller with 32k Bytes of ISP Flash and Integrated USB Controller
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